Kotaro Uchikoshi backs AI for future game making
Kotaro Uchikoshi says his canceled Crash Keys game was real, and he believes AI could help mid-sized studios cut costs, speed up work, and make games closer to his vision.
AI-generated summary based on reporting by Kotaku.
Kotaro Uchikoshi says the canceled game at his new studio, Crash Keys, was real, not part of a prank or ARG. He says the cancellation happened after a meeting with the publisher and was one of his worst days as a developer.
He also said he started the studio partly so he could make more projects in his own style while still working with people he knows through Too Kyo Games and Danganronpa creator Kazutaka Kodaka. In his view, having his own studio makes it easier for people who want to fund or work on a clearly “Uchikoshi” project to reach him directly.
Uchikoshi said he supports using AI in game development, especially for smaller or mid-sized teams. He thinks AI can help with polishing work, reduce development time, and let creators get closer to their original vision without cutting staff. He also said he believes it may be hard for games of Hundred Line’s scale to be made without AI in the future.
Read the original story at Kotaku →