Kingdom Hearts replay hits early frustrations
A month into Guiding Key, the Kingdom Hearts replay is already running into the first game’s floaty movement, clunky platforming, and mixed feelings about its Disney and Final Fantasy mix.
AI-generated summary based on reporting by Kotaku.
A month into Kotaku’s year-long Kingdom Hearts replay, the early return to the first game has brought some mixed feelings. The game still stands out for its charm and big ideas, but its age is showing in ways that are hard to ignore.
The biggest problem so far is movement. Sora’s floaty jump makes platforming feel awkward, especially in Deep Jungle, where missed jumps can drop you to lower layers and make it a pain to get back where you were.
Even with those frustrations, the early Disney worlds still have some strong moments. Olympus Coliseum stands out most, especially for the way it mixes Hercules with Final Fantasy, including a tough fight against Cloud Strife.
The replay also sparked a side discussion about the series’ Final Fantasy cameos and Gummi Ship sections. Some readers want more Final Fantasy characters back, while others are split on whether the ship segments are fun or just a drag.
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